Interface RunningTeam

All Superinterfaces:
Team

public interface RunningTeam extends Team
  • Method Details

    • countConnectedPlayers

      int countConnectedPlayers()
      Returns:
    • getConnectedPlayers

      List<org.bukkit.entity.Player> getConnectedPlayers()
      Returns:
    • isPlayerInTeam

      boolean isPlayerInTeam(org.bukkit.entity.Player player)
      Parameters:
      player -
      Returns:
    • isDead

      boolean isDead()
      Returns:
    • isAlive

      boolean isAlive()
      Returns:
    • isTargetBlockExists

      boolean isTargetBlockExists()
      Returns:
    • getScoreboardTeam

      org.bukkit.scoreboard.Team getScoreboardTeam()
      Returns:
    • addTeamChest

      void addTeamChest(org.bukkit.Location location)
      Parameters:
      location -
    • addTeamChest

      void addTeamChest(org.bukkit.block.Block block)
      Parameters:
      block -
    • removeTeamChest

      void removeTeamChest(org.bukkit.Location location)
      Parameters:
      location -
    • removeTeamChest

      void removeTeamChest(org.bukkit.block.Block block)
      Parameters:
      block -
    • isTeamChestRegistered

      boolean isTeamChestRegistered(org.bukkit.Location location)
      Parameters:
      location -
      Returns:
    • isTeamChestRegistered

      boolean isTeamChestRegistered(org.bukkit.block.Block block)
      Parameters:
      block -
      Returns:
    • getTeamChestInventory

      org.bukkit.inventory.Inventory getTeamChestInventory()
      Returns:
    • countTeamChests

      int countTeamChests()
      Returns: